![]() That way, if you spam it, you won't go as fast as if you spindash, roll, run, spindash, roll, run, etc. One thing that could prevent spamming the spindash is this: when you press B, Sonic enters the spindash, and takes a second or two to accelerate to full spin speed. ![]() (or whatever button is at the bottom or right of the controller) B to enter spindash, B to leave, simple as that. How do we adjust for that?īut most important, keep the "Tap B" on and off feature. Of course, newer levels from the modern games are huge and the mechanics are a lot different. Press R2/RT to transform into Super Sonic. No, this is 'not really a game' - its a prototype made on 0 budget by fans. There are a lot of things I would change about it to adjust for future games and just make it better in general, but the concept is what we need for 3D Sonic. Making something like this INTO a game takes over a year of full-time work by a team. And speedrunning in this game is so fast-paced.īut if you're not crazy good and can't speedrun while spamming the spindash, it's useful as what it was intended for- an increase in speed that stays true to Sonic's history and is fun to use. Speedrunning in SA uses a lot of glitches, yes, but it also takes an insane amount of skill to be really good, which is I love about it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |